![]() ![]() There's also a problem with the advancement scripting, preventing the player from gaining experience in their marksman skill while using it. Damage is dealt as a projectile, so effects are instant, there's a satisfying knockback, and ranged killcams can happen. This weapon has a more distinctive Dwemer feeling, but seems very cumbersome and almost cartoonish. Not only is this awkward when looking at enemy health, but it takes away the possibility of ranged killcams. The damage is calculated by scripts, with timed effects based on fire or bleeding. While this mod is a work of art, a few things are off about it, particularly the wood and steel look that doesn't quite seem to fit in with Skyrim. There currently exist two different mods that offer pistols for Skyrim, but neither of these really fits in with the idea, especially with a few other aspects considered.įirst up is Flintlock Pistol - by Mikloud Incorporating Dwemer mechanics into the concept makes it far more believable, given the lack of technological advancement in Tamriel. Naturally the mind turns to the flintlock pistol, a small but effective firearm based on the 18th century real life weapon. ![]() The bow and arrow are too primitive, crossbows are bulky and don't quite fit the style, and shouts are out of the question for anyone role playing as an ordinary, non-dragonblooded, roguish character. For a pirate in Skyrim, there aren't many immersive ways to approach ranged combat. ![]()
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